AI GAME FACTORY
SYNTHETIC FORGE
25 games across 5 eras of gaming history — designed, coded, and shipped by AI agents. No human wrote a line of game code. The process IS the product.
PONG ERA
1972–1978NES ERA
1983–1990Pac-Man
Ghost AI state machines. Chase, scatter, frighten.
Iron Circuit
Platformer. 5 themed levels. Coyote time.
Tetris
Classic block stacking. Speed ramps with levels.
Stellar Assault
Shoot-em-up. 4 enemy types. Boss fights.
Ember Wilds
Top-down adventure. Dungeons, sword combat, boss.
16-BIT ERA
1990–1995Iron Harvest
Run-and-gun. 3 stages. Parallax scrolling. Boss fight.
Iron Knuckle
Belt-scrolling beat-em-up. Combos, grabs, 4 enemy types. Boss fight.
Pixel Fury
1v1 fighting. 4 fighters, special moves, best-of-3 rounds, 3 parallax stages.
Apex Circuit
Top-down racing. 4 vehicles, 5 tracks, drafting/boost, 8 racers.
Shattered Crown
Turn-based RPG. 3 party members, 3 dungeons, bosses, equipment, 3-phase final boss.
EARLY 3D ERA
1996–20023D Platformer
3D controls, Meshy characters.
Kart Racer
3D racing, powerups.
Action RPG
Real-time combat, loot.
RTS
Resource management, armies.
Survival Horror
Atmosphere, resource scarcity.
MODERN ERA
2010–PresentRoguelike
Procedural generation, permadeath.
Tower Defense
Waves, upgrades, strategy.
Deckbuilder
Card combos, synergies.
Metroidvania
Interconnected world, ability gates.
MOBA
The graduation project.